Signals
replicatesignal
调用 RBXScriptSignal 的 replication path。该函数读取 signal signature,将提供的 Lua arguments 转换为每个 signature type 对应的 Roblox signal values,截断超过 signature length 的额外 Lua arguments,然后调用 owning instance event invocation function。
Documentation Index
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
调用 RBXScriptSignal 的 replication path。该函数读取 signal signature,将提供的 Lua arguments 转换为每个 signature type 对应的 Roblox signal values,截断超过 signature length 的额外 Lua arguments,然后调用 owning instance event invocation function。
replicatesignal(signal: RBXScriptSignal, ...arguments?: ...any)
replicateeventlocal ReplicatedStorage = game:GetService("ReplicatedStorage")
local remote = ReplicatedStorage:FindFirstChild("RemoteEvent")
if remote and remote:IsA("RemoteEvent") then
replicatesignal(remote.OnClientEvent, "hello")
end