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Divers

Fonctions disponibles

clear_teleport_queue

Clears Real’s queued teleport source strings and returns no values. The registered aliases call the same function.

getexecutorname

Returns Real’s executor name as one string.

getexecutorversion

Returns Real’s executor version as one string.

getfflag

Reads a Roblox fast flag by exact name and returns its value as a string. Missing or unsupported flags return nil.

getfflagtype

Returns the detected type for a Roblox fast flag as “string”, “bool”, “int”, or “unknown”. Missing or unsupported flags return “unknown”.

getfpscap

Returns the current FPS cap value represented by Roblox, or 0 when the value cannot be read.

gethwid

Returns Real’s hardware identifier string.

GetObjects

Loads a local Roblox asset and returns a one-item table containing the loaded Instance. Use the method-call form game:GetObjects(asset).

HttpGet

Performs a GET request for game:HttpGet(url, cache) or game:HttpGetAsync(url, cache) and returns the response body string. The URL must pass Real’s URL restrictions.

HttpPost

Performs a POST request for game:HttpPost(…) or game:HttpPostAsync(…) and returns the response body string or a request error string. The URL must pass Real’s URL restrictions.

identifyexecutor

Returns two strings: the executor name followed by the executor version.

info

Writes zero or more values as an informational message. Values are converted to strings and separated with tab characters. The function returns no values.

messagebox

Shows a Windows message box with text, caption, and numeric flags, then returns the integer result code.

queue_on_teleport

Queues a source string to run after a later teleport initialization. The function returns no values.

request

Sends an HTTP or HTTPS request and yields until it completes. options must include Url. Method defaults to GET and must be GET, POST, PUT, PATCH, or DELETE. Headers, Cookies, and Body are optional. Request errors return an error string; completed requests return a response table.

setfflag

Sets a Roblox fast flag by exact name. Accepted value types depend on the detected flag type. The function returns true after a supported write and false when the flag is missing, unsupported, or the value is not accepted.

setfpscap

Sets the FPS cap value and returns no values. Values that are non-finite, less than or equal to 0, or greater than 2000 are treated as 2000.