> ## Documentation Index
> Fetch the complete documentation index at: https://docs.projectreal.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# firetouchinterest

> Kich hoat Real touch interest event cho hai BasePart instances. Hai doi so dau tien phai la Instance object va ca hai gia tri phai vuot qua IsA("BasePart"). Doi so state la bat buoc va phai la number hoac boolean. Khi state la number, chi 1 tro thanh true va moi number khac tro thanh false. Khi state la boolean, gia tri boolean cua no duoc truyen truc tiep. Neu bat ky part nao khong co touch data, hoac part dau tien khong co overlap reference, function quay lai ma khong kich hoat gi. Function khong tra ve gi. Y nghia begin/end chinh xac cua boolean duoc truyen vao helper la: Nicht aus der Codebasis verifizierbar.

<div className="real-function-page">
  ```lua theme={null}
  firetouchinterest(partA: Instance, partB: Instance, state: number | boolean)
  ```

  ## Alias

  * `firetouchtransmitter`

  ## Đối số

  <ParamField path={"partA"} type={"Instance"} required>
    Instance object dau tien. Phai vuot qua IsA("BasePart"). touch data va overlap reference cua no duoc dung cho call.
  </ParamField>

  <ParamField path={"partB"} type={"Instance"} required>
    Instance object thu hai. Phai vuot qua IsA("BasePart"). touch data cua no duoc dung cho call.
  </ParamField>

  <ParamField path={"state"} type={"number | boolean"} required>
    Gia tri state bat buoc. Numbers duoc chuyen doi voi state == 1; booleans duoc truyen truc tiep.
  </ParamField>

  ## Ví dụ

  Truyen hai gia tri BasePart va mot gia tri state ro rang vao firetouchinterest.

  ```lua theme={null}
  local players = game:GetService("Players")
  local character = players.LocalPlayer.Character or players.LocalPlayer.CharacterAdded:Wait()
  local rootPart = character:WaitForChild("HumanoidRootPart")
  local targetPart = workspace.TouchTarget

  firetouchinterest(rootPart, targetPart, true)
  ```
</div>
