> ## Documentation Index
> Fetch the complete documentation index at: https://docs.projectreal.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# getconnections

> Retorna uma array table de RealConnection closures para um RBXScriptSignal. O primeiro argument deve ser object cujo Luau type name seja RBXScriptSignal. A function le o Connect method do signal, conecta um temporary blank callback, le a linked list a partir do next reference da conexao temporaria, desconecta a conexao temporaria e envolve cada connection reference valido. Se nenhum connection reference for encontrado depois da conexao temporaria, retorna uma table vazia. references ja envolvidos podem retornar a mesma cached closure table. getsignals e get_signal_cons sao aliases da mesma function.

<div className="real-function-page">
  ```lua theme={null}
  getconnections(signal: RBXScriptSignal): {RealConnection}
  ```

  ## Aliases

  * `getsignals`
  * `get_signal_cons`

  ## Argumentos

  <ParamField path={"signal"} type={"RBXScriptSignal"} required>
    Signal a inspecionar. Userdata que nao seja RBXScriptSignal gera type error, e um signal sem Connect field chamavel gera "Signal does not have 'Connect' method".
  </ParamField>

  ## Retornos

  <ResponseField name={"connections"} type={"{RealConnection}"}>
    Array table de connection closure tables. Cada closure expoe fields e methods por sua methods, incluindo Enabled, Disabled, LuaConnection, ForeignState, Function, Thread, Disconnect, Disable, Enable, Fire e Defer quando disponiveis.
  </ResponseField>

  ## Exemplo

  Inspect an RBXScriptSignal and list the wrapped connections Real can expose.

  ```lua theme={null}
  local Players = game:GetService("Players")

  for _, connection in ipairs(getconnections(Players.PlayerAdded)) do
      print(connection.Enabled, connection.LuaConnection)
  end
  ```
</div>
