> ## Documentation Index
> Fetch the complete documentation index at: https://docs.projectreal.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# decompile

> Descompila um script Roblox e retorna o source text gerado quando há bytecode disponível. O argument deve ser uma script Instance compatível. Se não houver bytecode utilizável, a function retorna nil.

<div className="real-function-page">
  ```lua theme={null}
  decompile(script: userdata): string | nil
  ```

  ## Argumentos

  <ParamField path={"script"} type={"userdata"} required>
    Script object a ser decompile. Os valores ClassName suportados sao ModuleScript, LocalScript, CoreScript e Script com RunContext Client.
  </ParamField>

  ## Retornos

  <ResponseField name={"source"} type={"string | nil"}>
    Decompiler output string, caught decompiler exception text, ou nil quando nao ha usable embedded bytecode disponivel.
  </ResponseField>

  ## Exemplo

  Decompile a supported Roblox script Instance. To decompile a whole game, iterate its descendants or use a saveinstance workflow.

  ```lua theme={null}
  local targetScript

  for _, descendant in ipairs(game:GetDescendants()) do
      if descendant:IsA("LuaSourceContainer") then
          targetScript = descendant
          break
      end
  end

  if targetScript then
      local source = decompile(targetScript)

      if source then
          print(source)
      end
  end
  ```
</div>
