> ## Documentation Index
> Fetch the complete documentation index at: https://docs.projectreal.gg/llms.txt
> Use this file to discover all available pages before exploring further.

# decompile

> Descompila un script de Roblox y devuelve el source text generado cuando hay bytecode disponible. El argument debe ser una script Instance compatible. Si no hay bytecode usable, la function devuelve nil.

<div className="real-function-page">
  ```lua theme={null}
  decompile(script: userdata): string | nil
  ```

  ## Argumentos

  <ParamField path={"script"} type={"userdata"} required>
    Script object que se debe decompile. Los valores ClassName admitidos son ModuleScript, LocalScript, CoreScript y Script con RunContext Client.
  </ParamField>

  ## Retornos

  <ResponseField name={"source"} type={"string | nil"}>
    Decompiler output string, caught decompiler exception text, o nil cuando no hay usable embedded bytecode disponible.
  </ResponseField>

  ## Ejemplo

  Decompile a supported Roblox script Instance. To decompile a whole game, iterate its descendants or use a saveinstance workflow.

  ```lua theme={null}
  local targetScript

  for _, descendant in ipairs(game:GetDescendants()) do
      if descendant:IsA("LuaSourceContainer") then
          targetScript = descendant
          break
      end
  end

  if targetScript then
      local source = decompile(targetScript)

      if source then
          print(source)
      end
  end
  ```
</div>
